Sogang Computer Graphics Laboratory
Our lab's research interests span Computer Graphics, High Performance Graphics, and Scientific Visualization. For the last few years, our work has focused on various aspects of 3D rendering, both photorealistic and real-time, physics-based simulation, and GPU computing. We have also developed several application software systems in a wide range of fields including design review, medicine, stereoscopic visualization, and etc.
Some recent results include the following examples (click for details):
- [GPU-based particle rendering]
Ref.: D. Cha, S. Son, and I. Ihm, "GPU-Assisted High Quality Particle Rendering," Computer Graphics Forum (Eurographics Symposium on Rendering 2009), Vol. 28, No. 4, pp. 1247-1255, July 2009. - [Adaptive supersampling for real-time ray tracing]
Ref.: B. Jin, I. Ihm, B. Chang, C. Park, W. Lee, and S. Jung, "Selective and Adaptive Supersampling for Real-Time Ray Tracing," HPG 2009: The 1st ACM Conference on High-Performance Graphics, pp. 117-125, New Orleans, U.S.A., August 2009. - [Real-time global illumination]
Ref.: Being prepared - [Physics-based simulation of flame and explosion]
Ref.: B. Kang, Y. Jang, and I. Ihm, "Animation of Chemically Reactive Fluids Using a Hybrid Simulation Method," ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 199-208, San Diego, U.S.A., August 2007. - [Physics-based simulation of turbulent splashing water]
Ref.: J. Kim, D. Cha, B. Chang, B. Koo, I. Ihm, "Practical Animation of Turbulent Splashing Water," ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 335-344, Vienna, Austria, September 2006. - [Signed field computation]
Ref.: B. Chang, D. Cha, and I. Ihm, "Computing Local Signed Distance Fields for Large Polygonal Models," Computer Graphics Forum (EuroVis 2008: Eurographics/IEEE Symposium on Visualization), Vol. 27, No. 3, pp. 799-806, May 2008.